Players dodge attacks in the form of various pink shapes, such as beams, bouncing waves, pulsating shapes, and bouncing circles. Up to four players control one small shape each, represented by either a cyan square as player 1, a yellow triangle as player 2, a green pentagon as player 3 or an orange circle as player 4. Just Shapes & Beats consists of multiple levels based around individual music tracks-predominantly chiptune-by artists including Nitro Fun, Danimal Cannon, Noisestorm, and Pegboard Nerds. In this game, players move a colored shape to the beat of background music and dodge pink shapes. It was also released on June 30, 2020, for Stadia, and on May 31, 2022, for Xbox One and Xbox Series X/S. It was released on May 31, 2018, for Microsoft Windows and Nintendo Switch, February 24, 2019, for macOS and Linux, May 10, 2019, for PlayStation 4 in the US, and for PlayStation 4 in Europe, Russia, and Australia. What does F.A.R.T.S stand for? (It stands for Form for access to the very pre-alpha level editor for Just Shapes & Beats, explained at the top of the form).Explain why Berzerk Studio should pick you to be given the level editor.To obtain the level editor, you must fill out this form and join the official Berzerk Studio Discord server.Just Shapes & Beats is an action rhythm video game developed and published by Canadian indie team Berzerk Studio. Lachhh will sometimes choose who will get the editor in his streams. Once you are chosen, Berzerk Studio will contact you in the Discord server, and obtain the editor. Once you open up the editor, you will be greeted by multiple tools, and a blank space for playing the level. Saves the current version of the level as a new file On the top right there be multiple buttons.Īllows the creator to test the level. Overwrites the current version of the level onto the previous version. Turns red if differences are noticed between the current and previous versions. The level will autosave if the program window closes or is no longer the focus (i.e. Pauses the hazard playback and removes all hazards from the playfield Toggles whether the player (square) is on the playfield Records hazards, as mentioned above (Hotkey is R) Start or stop the level's hazards (Hotkey is P) Like most creator programs (such as Microsoft Word), if the level is new and was never saved before, this will effectively do the exact same function as Save As. On the bottom of the editor, there is a timeline that allows you to place hazards or checkpoints on. This timeline can be dragged up and down to fit the user's experience. You can create multiple layers of timelines. To place hazards, you can either drag and drop, or record it with the song. To record hazards, you can assign a button to a hazard onto a specific layer with the IO button. The level with then start, but every time you press the selected button, it places the hazard onto the timeline. On the top left of the timeline, there are multiple buttons there. When the level is on pause, the button will start the level's hazards. When the level is playing, it will pause the level. This records hazards, as mentioned above. This adds the player (square) onto the level to test with it. This stops the level and deletes all the hazards. On the timeline, some hazards will have two bars with its icon on top of it. One bar will be red and the other will be blue. These bars can be expanded or reduced by dragging them. The blue bar is the time the hazard is going to stay on the screen. Some of the examples of these hazards are lasers, walls, four-way lasers, etc. How fast it spins and how long the warning and attack areĪ saw that moves forward while oscillating back and forth. The rail is invisible in normal gameplay.
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